Special nodes spanning separate RecastGraph mesh-groups?

I have a scenario where I want an AI to be able to jump down from point A to point B – because point B is a lower plane, the meshes are not connected.

I know there’s a concept of Max Slope, do I maybe need a concept of Max Up vs Max Down slopes?

Or is there a way to artificially add waypoints that work with / alongside a RecastGraph that connect two groups?


There are off-mesh links in the package.
You can take a look at the first recast graph example scene (I think it is the first anyway, it might be the second one). It contains a few links.
The links have to be added manually right now.