I’m making a 2D RPG. I currently use the A* pathfinding project for monsters in my game, and it works really well.
What I want to do is implement a delivery system like in EarthBound.
For this, what I need one big thing:
A way to figure out where the best place for the delivery guy to spawn is. He’ll spawn off screen (so outside of a certain radius), and he needs to have a viable path to the player. If no viable path exists, he’ll try another spot.
For this, I could either use some sort of algorithm to check from the player to different edges of the screen until a path is found (But I don’t know if the A* pathfinding project can check to see if a viable path exists in the first place)
Or I could check like, the 4 corners and 4 edges of the screen to see if there is a path, and if not, the delivery guy doesn’t spawn.
Any ideas?