[Solved] Check path blocking while moving an object?

I’ve recorded it. On the beginning I am placing one tower … After that the path is always blocked until I’ve cancelled the placement and start the placement again.

Spawn Position = Red Light
Target Position = Cyan Light (not visible in the video)

Both places are walkable.

0:48 cancelled placement
0:50 started placement
0:57 Non blocking place found

and so on

if (GraphUpdateUtilities.UpdateGraphsNoBlock(graphUpdateObject, game.spawnLocationNode, game.targetLocationNode, true)) {
  isBlockingPath = false;
  Debug.Log("The Path is NOT blocked!");
} else {
  isBlockingPath = true;
  Debug.Log("The Path is blocked!");
}

If you want and if you have a GitLab Account, I can invite you to the project and you can debug it on your local machine.