Here’s the translation:
Hello everyone, I want to share my current results, attaching a video.
I currently have 2 problems.
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As seen in the video at the end. When a certain number of agents is reached, everything suddenly stops, and everyone stops moving, with no errors whatsoever.
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Is there a way to specify an offset from the surface of the navmesh for an agent? It seems there is no such setting, in the documentation centerOffset is marked as deprecated. And it talks about a hack with height, but I think this isn’t quite right. To clarify, I would like to somehow make the agent completely ignore this threshold.
Is there a way to make agents perceive the navmesh more smoothly? With some kind of tolerance, roughly speaking. There’s a similar setting in Unity’s default navigation system.