Seeker keeps cutting corners?

I am using the a* package from the unity asset store (pro version) and trying to make my seeker only able to make 90 and 45 angles, but when I setup the seeker no matter what settings I use the seeker will cut corners and use pretty much any angle. Is there a setting to make sure there is absolutely no corner cutting at all? Only moving orthagonally or diagonally from the center of one node to the center of the next.


If you want your agent to follow the path precisely, I would recommend that you use the AILerp movement script.

See Movement scripts - A* Pathfinding Project
and AILerp - A* Pathfinding Project

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