I’m working on a project that I am attempting to add in the pathfinding elements for my enemy AI. By necessity of my physics setup, the main play area has been scaled down quite small (0.05 across all dimensions). This obviously makes my enemies quite small as well.
I attempted using Unity’s built in nav meshes with no luck and so turned to this. I purchased the Pro license as I will have multi-layer elements incorporated. My question is how I would go about setting up a functional navigation layered grid graph with dimensions like this. Is it something that is even possible?
Any help is greatly appreciated.
Thanks!
Alan