Saving mid-seek


Thanks for all of the help so far.

If I have started a seek with seek.StartPath() and the user saves their game before the callback is called is there anything in the seeker is should save? I feel like i could probably just save whether a seek was started and whether the callback was called and restart the seek on load if needed.



Usually you recalculate paths regularly so what you typically do is to just save the destination. Then when the game loads you just calculate a path to the destination from wherever the agent is then.