Hello,
RVOs avoid each other, but they still collide despite having enough space to avoid each other entirely.
Here you can see the code I use:
Application.targetFrameRate = 60;
var vectorByRVO = Controller.CalculateMovementDelta(transform.position, Time.deltaTime);
transform.position += vectorByRVO;
Here you can see the behavior and RVO settings:
I use only RVO Simulator and Controller. No pathfinder.
Setting the priorities didn’t help. Didn’t see any change in this behavior.
Unity version: 2022.1.3f1
A* Pathfinding Project 4.2.18
A* Pathfinding Project 4.3.61 - Same here
Is there any way to make the avoidance completely avoid collisions?
Thanks!