RVOController not adjusting Y position

Hey,

Loving the A* asset, but having some problems where the RVOController seems to not adjust the Y position properly. Looks like the actual path-finding is good, just not the movement.

Unity 5.4.0f3 and 3.8.5 of your A* package.

Demonstration gif:
https://dl.dropboxusercontent.com/u/17881592/Misc/pathfinding%20bug2.gif

Thanks!
/Hannes

Couldn’t post more than one image as I am a “new user”…
Here are my enemy settings:

Pathfinding and RVO settings:

See conversation on Twitter: https://twitter.com/kebabskal/status/771622191209209856

1 Like

For future reference: RVOController no longer handles moving and only operates in 2D, and atleast for now AIPath, which I used, doesn’t compensate for changes in Y when used in conjunction with RVOController.

My temporary solution was to do a raycast and plant my enemies firmly on the ground. A better solution would be to involve the actual “pathfound” path somehow.
Or, as Aron said via twitter: use a CharacterController in conjunction to gain collision.