Im trying to make my ships move randomly around the map, before I was using the WandererSetter in the documentation with the AIPath and worked fine.
But now I wanted to add local avoidance to the ships, so I created this WanderingSetterForRVOAgent.
Seems to work well but sometimes the random script gives coordinates outside of the grid/map, and the RVOAgent is not able to detect is not a valid route.
On the left its the WanderingDestSetForRVOAgent that sets the target for the RVOAgentWanderer (right). In the picture its possible to see the values that have been given to the RVOAgent:
p1: (191.3, 2.5, -1.6)
p2: (191.3, 2.5, -1.6)
Why the p.error boolean was false?