Hello, apologies if this is not a supported use-case. I am trying to use the RVO simulation with DOTS and a custom movement script by writing to the SimulatorBurst arrays directly.
I have entities moving in a formation so I am constantly updating their target point as they move. I’m seeing that the target point returned in the simulation output data is moving a bit erratically. The entity positions are quite close to the input target points.
Blue sphere is the rvo sim output target point in the video
https://youtu.be/wz0GxTn_OjQ
It appears to work well when the input target point is well ahead of the entity and does not change constantly.
Any guidance would be greatly appreciated, thanks!