RVO with a constantly moving target point

Hello, apologies if this is not a supported use-case. I am trying to use the RVO simulation with DOTS and a custom movement script by writing to the SimulatorBurst arrays directly.

I have entities moving in a formation so I am constantly updating their target point as they move. I’m seeing that the target point returned in the simulation output data is moving a bit erratically. The entity positions are quite close to the input target points.

Blue sphere is the rvo sim output target point in the video
https://youtu.be/wz0GxTn_OjQ

It appears to work well when the input target point is well ahead of the entity and does not change constantly.

Any guidance would be greatly appreciated, thanks!

Update : I was able to solve this by setting an input RVO target point well ahead in the direction of travel.

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Glad you found a solution, and double glad you posted it here for future folks to check out. Appreciate it :slight_smile: