First of all, I absolutely love and rely on this package, you guys have done an amazing job with it.
I currently integrate it with my Pedestrian simulation, and I use to manually call the RVOSimulator.Update() however with recent version changes this will cause Unity to freeze indefinitely.
I noticed your notes regarding RVO: “the rvo simulation will never run at a higher fps than the game”, and I assume even with double buffering it would only be 2x the game frame rate.
I was wondering if there was a way to manually call RVO simulator updates so I can run them in time with my Pedestrian simulation, ie a variable amount that could reach many hundreds of times a second.
Any help would be greatly appreciated!
Thank you very much