It makes sense that agents wouldn’t be added as neighbours when their velocity is zero as there isn’t a threat for a collision. Is it possible to bypass this feature so I can keep the neighbour list while my agents are idling?
Minimum radius the following line will return is the agentRadius but I can’t figure out why that is different when the neighbouring agents have a speed > 0
var radius = System.Math.Min(System.Math.Max((nodes[i].maxSpeed + speed)*timeHorizon, agentRadius) + agentRadius, maxRadius);
Cheers