The documents says " A few built-in colliders can be found in Components -> Local Avoidance."
But there is only one available… Square. Are there more obstacle types that I have not yet found? The word few means there should be at least 2-3 types like circle…?
Hi
Currently there is actually only the square (rectangle) collider and the RVONavmesh component which outputs a collider for the whole navmesh.
However if you want a circle then an RVOAgent which is locked will give you essentially the same thing.
Note that navmesh cutting (if you are using a recast/navmesh graph) is usually much more effective for temporary obstacles since the agents can then actually route around them.