RVO Obstacle Avoidance

  • A* version: 5.2.4
  • Unity version: 6000.0.18f1

Since RVO Square Obstacle became deprecated, what is the desired implementation for situatuion where AI is using RichAI with RVO Controller and should AVOID player, but player is using just standard CharacterController? What component should I add to player to make AI avoid collision with player?

There’s no built-in component for this use case, but there are solutions like the one found at the bottom of this page for Local Avoidance. Give that a look and maybe the custom script linked and let me know if that doesn’t work :slight_smile: