We have quite a few different types of agents that all can be part of one single combat encounter.
Ontop of that we use root motion on all our agents.
When larger Agents try to move through a group of smaller agents they tend to get stuck, the smaller agents might not have enough speed to get out of the way of the larger agents. Since root motion has the final say on top speed.
I was wondering if there are some changes we could make to improve the movement in groups?
Currently using version 4.2.11