The RVO Controller does an amazing job in avoiding every other RVO Controller. But they are pretty dumb, when it comes to move over terrain in an intelligent way.
Is there a way or a workaround or design where the rvo controller do not fall of cliffs?
I am thinking about extending the rvo controller to not move over edges, but the ideal way would be to include this issue as a factor in the initial rvo calculation. Is there some tutorial about how the whole local Avoidance thing works? I do not want to dig through the whole code to be able to make some proper changes.