I Aron,
I want my enemies to avoid each others, but also to be able to push the enemies by the Player.
The player already have ridigbody and collider, so I suppose that the enemies needs to have also rigidbody component.
So, at the beginning I tried to create 2 enemies, which each have an Seeker, AIPath, RVO Controller, destination setter components + an capsule collider and an 3d Ridigbody component.
The enemies avoid each other, and the player can push the enemies, but the enemies not moving smooth. If I remove the ridigbody component from the enemies and use instead an character controller, then the enemies move smooth.
I did not find an example using the RVO and rigidbody. Or an other way to push the enemies without ridigbody component.