RTS Unit can handle limit of navmesh

Hi Aron,

First , thank for the huge work on A* and to take time to answer everyone on this forum.

I locked the RVO like on your example 18. I have no computer today then I can’t test to only remove that line to test the simulation.
More, we are working on an online RTS , then unit of enemy are locked , because each player define position of their unit. We really need this feature of avoidance locked RVO.

I’m not sure to understand , if I change the RVO layer then the unit will go through ally no ?

On this thread you are talking about grid for local avoidance “clever updating” . Can you be more specific ? I would love to test it and compare to navmesh for our RTS (like Warcraft gameplay)