Rotation Jittery for RVOController

My parameters are


This is what happens when shaking occurs
动画1

Hi

What are your RVOSimulator settings?

Glad to hear the reply!!! :smiley: :smiley:
Here are the parameters of my RVO emulator

QQ截图20220223211420
I tried to modify the “Expected Simulated FPS” to 100, but the jitter is still frequent.

I also tried modifying the proxy time horizon, and the jitter became less when it was close to 0. But the characters almost stick together and avoid each other, which is not the effect we want.

I also tried to upgrade to the latest Beta version. But when we used RVO, the characters would collide and go wrong a lot. So we went back to the Release version

Do you think you could show a screenshot of the scene view of the agents? From what I can see in the settings the agent radius seems very low for an agent that size?

I’m also interested in your experience with the beta. The local avoidance there should be better than in the non-beta. What issues did you have?

Hi. I’m sorry for taking so long to reply
this is the Radius of the character in my scene


QQ截图20220224201433

and I upgraded to the beta version again
This error occurred during the pathfinding process

QQ截图20220224200749

are we missing something??

Hmm… I’m not sure what’s going on here.

Just to eliminate some variables. Do you think you could set the ‘wall force’ on the movement script to zero and see if that changes anything?

OK. Setting the ‘wall force’ to 0 reduces the number of jitter occurrences.
Even if there is jitter, it is only a very slight low frequency jitter.
I think the result is acceptable now :grin: :grin: