- A* version: [5.1.4]
- Unity version: [2022.3.29]
I use RichAI for moving monsters (agents), and I added RVOController on each one to avoid they overlap together.
What I expected was : when reach player, the monsters will avoid each other and surround player character.
The problem is , even if there are only monster agents in the scene, and if 2 of them has found character and started attacking, the rest 1 will be blocked and still running along the same route, but cannot move (still in moving state).
In addition , the ROVController component is attached before runtime.
How can I fix this? there is a RVO Simulator in the scene, and I tried adjust radius already, nothing worked.
@aron_granberg