Hi,
is it possible to give my agents some sort of ‘error’ which would be random every time so they dont pick the closest path? Since I have 10 enemies chasing the player and they walk very closely now, I want to spread them apart a little bit.
Hi,
is it possible to give my agents some sort of ‘error’ which would be random every time so they dont pick the closest path? Since I have 10 enemies chasing the player and they walk very closely now, I want to spread them apart a little bit.
Hi
Maybe RandomPath - A* Pathfinding Project would be of interest to you?
This is how I set the destination, where should I put this code from the docs? Before that or should I replace the agent.destination ?
protected override bool SetDestination(Vector3 target)
    {
        agent.canSearch = true;
        agent.canMove = true;
        agent.destination = target;
        agent.SearchPath();
        return true;
    }