[RichAi + Recast] How to pick a path which is not always the closest?

Hi,

is it possible to give my agents some sort of ‘error’ which would be random every time so they dont pick the closest path? Since I have 10 enemies chasing the player and they walk very closely now, I want to spread them apart a little bit.

Hi

Maybe RandomPath - A* Pathfinding Project would be of interest to you?

This is how I set the destination, where should I put this code from the docs? Before that or should I replace the agent.destination ?

protected override bool SetDestination(Vector3 target)
    {
        agent.canSearch = true;
        agent.canMove = true;
        agent.destination = target;
        agent.SearchPath();
        return true;
    }