RichAI movement full pause

Hi, I’m using a RichAI for player and NPC movement. It works great and I’ve got everything set up so it only repaths when I want it to. However, whenever I stop it (with isStopped), it slides for a brief period of time and I have no idea how to prevent or even detect that slide. Velocity is 0 at that point it appears, as my animations are blending on velocity.

What is it doing? Can I stop it? I’d really like to be able to do a full game pause and resume where they stop instantly, and when I resume they pick up at the same velocity from where they left off.