RichAI going through colliders and "flying" with CharacterController

Hi,

I have a problem, when I attach CharacterControllers to GameObjects with RichAI they are sometimes “jumping to space”, but when I put simple collider instead everything is fine beside that GameObjects with RichAI pass through each other (they have colliders). I would be very glad to get the solution, because I am “fighting” with this a lot of time.