Replacement for NavMeshAgent.stoppingDistance

I really appreciate the section on IAStarAI mapping to Unity’s NavMeshAgent. But I was wondering if anyone had a mapping for the NavMeshAgent.stoppingDistance property?

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Hi

This is the RichAI/AIPath’s endReachedDistance field combined with setting whenCloseToDestination to Stop.
https://arongranberg.com/astar/docs/richai.html#endReachedDistance

However, note that in the current version, the distance calculation is not super accurate for large values of endReachedDistance.