I really appreciate the section on IAStarAI mapping to Unity’s NavMeshAgent. But I was wondering if anyone had a mapping for the NavMeshAgent.stoppingDistance
property?
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Hi
This is the RichAI/AIPath’s endReachedDistance
field combined with setting whenCloseToDestination
to Stop
.
https://arongranberg.com/astar/docs/richai.html#endReachedDistance
However, note that in the current version, the distance calculation is not super accurate for large values of endReachedDistance
.