Hello,
while profiling our game on the Switch i found out that the RVOSimulator_Update is taking up to 10% of the overall CPU Performance. After looking into the cpu profiler i found the following callstack
I’m using the default RVOController script on my agents (i have about 20 agents active in the scene) with Debug set to “Nothing”.
I was wondering why the RVOSimulator is waiting for a RenderJob to complete and do you have any hint on how i can improve/disable the rendering to improve the cpu performance?