I noticed that Recast Graph made navmesh behind cliffs so I decided to paint hole in Terrain because the player won’t be able to see them but it seems that Recast Graph doesn’t register the holes.
Is there any other way of ignoring that navmesh behind the cliffs because right now agents glitch through cliff collider and go inside it. Is it only possible with 3d editing?
Here is the scan after I painter holes in Terrain:
Is there a setting I can turn on in the RichAI agent that will stop it going through the collider of the cliff. It currently goes in purple arrow way but it should logically go in red arrow way