s.khan
March 15, 2023, 2:47pm
7
The last one is just RichAI being bad. Still hope that Aron is going to fix it, but I guess that it is better to write your own agent movement then wait indefinitely
This is a follow up to AStar - RecastGraph, RichAI - Performance?
I’m seeing some very erractic behaviour from agents. Agents find and take the correct path, but at some point along the path they circle back for a bit before continuing on their path. This can happen 0-4 (give or take) times in the same spot before they continue on their path.
I currently have it set so that SearchPath() is called 1x when the agent starts. WallForce/Dist are set to 0 (but the problem also happens with those set…