Well it is weird that it recommends to use reachedDestination which for me does not seems to be really working (unless I am missing what that means).
Why would the AIPath stop moving the entity even though reachDestination is still false?
Well it is weird that it recommends to use reachedDestination which for me does not seems to be really working (unless I am missing what that means).
Why would the AIPath stop moving the entity even though reachDestination is still false?