I’m a complete noob at Unity, and while basing my knowledge on tutorials, I just got stuck with the following problem:
The A*Pathfinding Nodes seem to overlap the grid and tilemap-layout? The seeking Enemy jumps above each red node, gets stuck at the next one, and so on.
I attached 2 files. Hopefully there’s an easy fix to it, or someone more advanced than me can help!
Tutorial I used: Advanced AI in Unity [Tutorial] - Physics, Pathfinding, Editor Adjustments - YouTube