I have a question about A* Pathfinding, i use Realistic FPS Prefab for my game and Random Dungeon Generator.
With the last update of RFPS, the IA scipt use Navmesh for moving, i want to now if you’r asset can be works good with RDG (procedural level) and RFPS together ?
Hi aron_granberg,
i come back for news, i have make the call of “AstarPath.active.Scan()” without problem for RGD
But, now i need you for my NPC, because with RichAi script i need to put a “Target” position, i can’t put my player in this slot because if i make this all the NPC of the level move to attack my player just after the start
So, this is my question :
How i can use the graph of A* and the moving system (if needed) and use the “target” system of RFPS ?
I’m sorry, but I have not used RFPS myself, so I am not sure what kind of target system that RFPS has.
But you should be able to assign any transform as the target object.