I’ve had this working before, but it doesn’t seem to be reacting with a new project, so suspect I’ve missed a step somewhere.
I’m trying to get the graph to rescan at runtime, but it takes quite a bit of time to calculate (especially when large areas of solid areas are suddenly cleared) when using;
AstarPath.active.Scan();
I did originally seem to use the below, but it doesn’t seem to make a difference in this new project.
Bounds bounds = GetComponent<Collider2D>().bounds;
var guo = new GraphUpdateObject(bounds);
Any suggestion greatly appreciated.