Hya, not sure if this is a bug as I can see why this would be intentional,
I stop my agent by setting both isStopped
and rvoAgent.locked
to true.
I then, in another script check the velocity of the agent to decide what animation to play via followerEntity.velocity
.
I noticed I get jiterry idle to walking animation which is caused by very low magnitude changes in the velocity where I expected to get <0,0,0> I get values like <0, -0.0480956249, -5.04543209E-07>
These are very low values and I could check via tolerance, but I thought I’d ask if this is a bug as I assume the agent should not be moving at all when isStopped
is set to true