- A* version: 5.2.5
- Unity version: 2022.3.22f1
I’m having a lot of agents teleporting small distances when there are around 1000-2000 agents. When I turn off local avoidance everything is smooth. I’m using pure entity system conversion of the FollowerEntity + Recast Graph. (I found and tweaked an authoring set up from this forum). Also might be important to note but this project is multiplayer and is using Netcode for Entities. I don’t really know where to begin with trying to solve this. I’ve spent days sifting through the source code and I’m just getting nowhere. Any guidance on what I could try and where I should be looking would be really appreciated.
When local avoidance is on (agentHorizon = 0.01 maxNeighbours = 10)