Just tested my game on PS4 and have some pretty massive spikes at least every other frame. PC and NX versions work smoothly. I disabled A* and the problem disappeared. I’m using version 4.0.11. I’ve tried different thread settings, including “None”, and the problem still persisted. Needed to make some modifications to a few scripts so I hope it’s something I can address without updating. Let me know if you have any ideas what might be causing this. Thanks!
Edit: Just want to add that the skipping happens even when nothing is actively using A*. Seems to be dependent on whether the A* singleton is enabled or not.