Procedural graph mover changes bounds settings

Hi there

I’ve been trying to get the procedural graph mover to work within our project, but for some reason it keeps changing up our bounds settings for the graph. We set it to e.g. 100 x 100, but the moment the graph mover starts running it changes it to some random values (usually larger and non symmetrical). It also seems to be breaking the logic since our player unit has to move quite a bit out of the calculated zone before it updates the graph to the next position. We’re using a recast graph.

Any ideas?

Hi

When it moves the graph the first time it will round up dimensions of the graph to whole multiples of the tile size iirc. It needs to do this because it always recalculates whole tiles.
Does this fit what you are seeing?