First I’ll show what is going on.
I’m procedurally generating my map. After I’ve generated my map, I called the scan function on a grid graph and this is what I got. Certain grids that at looks walkable from the naked eye as unwalkable nodes.
The only stuff that I changed are
- turned off ‘Cut Corners’
- connections: eight -> four
- Turned off ‘Height testing’ since my game is 2D.
- Changed threading count to ‘one’
Anyone else came across this problem? Any help will be appreciated!!