Hi Aron…
Below are the error messages that I am receiving. I am probably in way over my head with this… Not much of a coder yet. I’m not sure if this is the info that you want/need.
Thanks for any help you can offer,
-Kory
No new paths are accepted
UnityEngine.Debug:LogWarning(Object)
Pathfinding.Path:LogError(String) (at Assets/AstarPathfindingProject/Core/Path.cs:339)
AstarPath:StartPath(Path, Boolean) (at Assets/AstarPathfindingProject/Core/AstarPath.cs:2277)
Seeker:StartPathInternal(Path, OnPathDelegate) (at Assets/AstarPathfindingProject/Core/AI/Seeker.cs:367)
Seeker:StartPath(Path, OnPathDelegate, Int32) (at Assets/AstarPathfindingProject/Core/AI/Seeker.cs:339)
Seeker:StartPath(Vector3, Vector3, OnPathDelegate, Int32) (at Assets/AstarPathfindingProject/Core/AI/Seeker.cs:321)
Seeker:StartPath(Vector3, Vector3) (at Assets/AstarPathfindingProject/Core/AI/Seeker.cs:296)
AIPath:SearchPath() (at Assets/AstarPathfindingProject/Core/AI/AIPath.cs:243)
AIPath:TrySearchPath() (at Assets/AstarPathfindingProject/Core/AI/AIPath.cs:219)
c__Iterator1:MoveNext() (at Assets/AstarPathfindingProject/Core/AI/AIPath.cs:206)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
AIPath:OnEnable() (at Assets/AstarPathfindingProject/Core/AI/AIPath.cs:185)
AIPath:Start() (at Assets/AstarPathfindingProject/Core/AI/AIPath.cs:167)
ObjNavigation:Start() (at Assets/Scripts/ObjNavigation.cs:13)
Penalty too high… I cannot find any penalties on any of my prefabs using A*
Very high penalty applied. Are you sure negative values haven’t underflowed?
Penalty values this high could with long paths cause overflows and in some cases infinity loops because of that.
Penalty value applied: 4294967246
UnityEngine.Debug:LogWarning(Object)
Pathfinding.GraphNode:set_Penalty(UInt32) (at Assets/AstarPathfindingProject/Core/Nodes/GraphNode.cs:128)
Pathfinding.AlternativePath:InversePrevious() (at Assets/AstarPathfindingProject/Modifiers/AlternativePath.cs:103)
Pathfinding.AlternativePath:ClearOnDestroy(Path) (at Assets/AstarPathfindingProject/Modifiers/AlternativePath.cs:86)
c__Iterator7:MoveNext() (at Assets/AstarPathfindingProject/Core/AstarPath.cs:2612)
AstarPath:Update() (at Assets/AstarPathfindingProject/Core/AstarPath.cs:896)
Stack overflow error
StackOverflowException: The requested operation caused a stack overflow.
Pathfinding.GridNode.UpdateRecursiveG (Pathfinding.Path path, Pathfinding.PathNode pathNode, Pathfinding.PathHandler handler) (at Assets/AstarPathfindingProject/Generators/NodeClasses/GridNode.cs:378)
Pathfinding.GridNode.UpdateRecursiveG (Pathfinding.Path path, Pathfinding.PathNode pathNode, Pathfinding.PathHandler handler) (at Assets/AstarPathfindingProject/Generators/NodeClasses/GridNode.cs:378)
Pathfinding.GridNode.UpdateRecursiveG (Pathfinding.Path path, Pathfinding.PathNode pathNode, Pathfinding.PathHandler handler) (at Assets/AstarPathfindingProject/Generators/NodeClasses/GridNode.cs:378)
Pathfinding.GridNode.UpdateRecursiveG (Pathfinding.Path path, Pathfinding.PathNode pathNode, Pathfinding.PathHandler handler) (at Assets/AstarPathfindingProject/Generators/NodeClasses/GridNode.cs:378)
Pathfinding.GridNode.UpdateRecursiveG (Pathfinding.Path path, Pathfinding.PathNode pathNode, Pathfinding.PathHandler handler) (at Assets/AstarPathfindingProject/Generators/NodeClasses/GridNode.cs:378)
Pathfinding.GridNode.UpdateRecursiveG (Pathfinding.Path path, Pathfinding.PathNode pathNode, Pathfinding.PathHandler handler) (at Assets/AstarPathfindingProject/Generators/NodeClasses/GridNode.cs:378)
Pathfinding.GridNode.UpdateRecursiveG (Pathfinding.Path path, Pathfinding.PathNode pathNode, Pathfinding.PathHandler handler) (at Assets/AstarPathfindingProject/Generators/NodeClasses/GridNode.cs:378)
Pathfinding.GridNode.UpdateRecursiveG (Pathfinding.Path path, Pathfinding.PathNode pathNode, Pathfinding.PathHandler handler) (at Assets/AstarPathfindingProject/Generators/NodeClasses/GridNode.cs:378)
Pathfinding.GridNode.UpdateRecursiveG (Pathfinding.Path path, Pathfinding.PathNode pathNode, Pathfinding.PathHandler handler) (at Assets/AstarPathfindingProject/Generators/NodeClasses/GridNode.cs:378)
Pathfinding.GridNode.UpdateRecursiveG (Pathfinding.Path path, Pathfinding.PathNode pathNode, Pathfinding.PathHandler handler) (at Assets/AstarPathfindingProject/Generators/NodeClasses/GridNode.cs:378)
Pathfinding.GridNode.UpdateRecursiveG (Pathfinding.Path path, Pathfinding.PathNode pathNode, Pathfinding.PathHandler handler) (at Assets/AstarPathfindingProject/Generators/NodeClasses/GridNode.cs:378)
Pathfinding.GridNode.UpdateRecursiveG (Pathfinding.Path path, Pathfinding.PathNode pathNode, Pathfinding.PathHandler handler) (at Assets/AstarPathfindingProject/Generators/NodeClasses/GridNode.cs:378)
Pathfinding.GridNode.UpdateRecursiveG (Pathfinding.Path path, Pathfinding.PathNode pathNode, Pathfinding.PathHandler handler) (at Assets/AstarPathfindingProject/Generators/NodeClasses/GridNode.cs:378)
Unhandled exception
Unhandled exception during pathfinding. Terminating.
UnityEngine.Debug:LogError(Object)
AstarPath:Update() (at Assets/AstarPathfindingProject/Core/AstarPath.cs:904)