NodeLink2 Serializing in graph?

Hello!
I am building a game that bakes navigation during edit time. During the bake, I also have a NodeLink2 placer.
I don’t want to save these nodelinks in the scene! This is because baking a navmesh is done locally, and should not affect the scene in any way - this allows for git friendly development.

However, for some reason when using node links, they are required to be in the scene. Is there any way to avoid this? I understand that having references allows for dynamic node links, which is cool, but it would be REALLY nice if node links could be specified whether they are serialized by reference or by value (saving the cost/one-wayness into the serialized data directly).

Thank you,
Josh