No collision detection in the Navmesh Graph? For procedural generated meshes?

Hi how do I enable detection in the navmesh graph? Or do I have to write it in myself? I managed to get the navmesh graph to work with my procedural generated meshes…however I procedural generate objects on the surface like rocks and such…there doesn’t seem to be an option for masking out objects in a layer?


A navmesh graph just takes a mesh and treats that as the finished graph. It sounds like you might want the recast graph instead which calculates a navmesh based on the world.

You can use the NavmeshCut component on a navmesh graph though. But I recommend a recast graph.