Navmesh / Recast on (Gaia created) Unity Terrain?

Awesome work! I’m looking at doing the same thing. One question, when I created a Grid I was able to have it treat trees as obstacles because the Grid control allows you to select layers that are obstacles. However, I was not able to find that option on the Recast control.

Were you able to build the navmesh so it excluded the tree colliders and if so how did you set that up exactly?