Navmesh on a spherical planet

@Christougher
Nice! Great example.
There are a few ways to simplify it a bit though.
Here is some updated code

public NavMeshGraph graph;
public GameObject Planet;
public Vector3 planetCenter;
public int LandRadius;

public void SetNodes() {
	graph = AstarPath.active.data.navmesh;
	planetCenter = Planet.transform.position;
	Vector3 tileV3;

	graph.GetNodes(node => {
		var nodePosition = (Vector3)node.position;
		float dist = Vector3.Distance(planetCenter, nodePosition);
		if (dist <= LandRadius) {
			// node.Walkable = false;
			node.Tag = 1;
		} else {
			//node.Walkable = true;
			node.Tag = 0;
		}
	});
}