I’m making a game that involves base building.
I was going to use Unity’s NavMesh together with the dynamic NavMesh components on github, but I found out recently that the player cannot save any of the changes he or she makes to the NavMesh during gameplay. This renders Unity’s navmesh solution, even with the added components from github, practically useless for a building game.
I noticed your navmesh has dynamic capabilities. Can you use your navmesh to place and remove buildings, resources etc? And can the player save the changes he or she makes to the navmesh when the game is saved?
Thanks for reading.