Nav Mesh Cuts preventing AI movement

We just discovered that Navmesh Cuts seem to project some kind of boundary that AI cannot move past that extends beyond the height value that it uses to cut the path mesh.

So for example, you have a bridge that you want the AI to cross, but there is some mesh under the bridge you don’t want pathmesh on. If you set up a navmesh cut to block the mesh generation under the bridge, but low enough for the pathmesh to continue across the bridge. AI will not be able to cross the bridge, even though there is path mesh across, until you move the navmesh cut.

Is this expected behavior?


The navmesh cut should not do this. Do you have a screenshot of the navmesh?