My agents are oscillating around spawn points

I have a few agents in a 3D scene. They move from point to point, on an island.

  • Sometimes they start sliding/oscillating around the points which is not what im looking for…
  • I wonder if its a physics thing that happens based on some acceleration?
  • Any ideas on what settings to change?

video showing issue here

  • A* version: 4.2.19
  • Unity version: 2022.3.12f1

Looks like this may be due to your current AIPath settings- namely setting rotation values (enabled and speed), next waypoint distance, slowdown and end reached distance- those may help. I’d start by setting slowdown distance above zero so they stop overshooting their destination.