Multiple units circling around destination – RTS game question

Hi,

I’m making an RTS game and using A* Pathfinding Project Pro. I have a question about handling multiple units moving to the same destination.

The problem: When I send multiple units to the same point, they keep circling around instead of stopping. It looks like they’re fighting over positions and never settle down.

My question: Does A* Pro have any built-in feature for assigning different destination offsets to multiple units going to the same point? Something like a batch pathfinding or destination reservation system?

I saw RVODestinationCrowdedBehavior in the documentation, but I’m not sure if that’s the right solution for this.

Could you point me in the right direction? Any advice would be greatly appreciated.

Thanks,

This is indeed what the RVO system is built for, but I’d also say that you can replicate the exact behavior you need by adding a random offset to your final destination too if you’d rather go that route.

Take a look at the Local Avoidance docs page to see if this is the behavior you’re looking for as well!