This is what I want.
On left click, the player’s path is cleared, recalculated, and the player goes there.
On shift-left click, calculate a path from the last path’s end point to the selected location, and append that to the current path.
I thought multitargetpath would do this, but I guess that’s a different thing? Do I just need to put this in the onpathcomplete callback?
Is there like a path.append function or something that I just haven’t found? Seems like this would be a really common functionality