I’m trying to use the moving example with a multi level mesh.
With my current setup, it works well with a small moving vehicle which has a single floor. It tracks correctly position and rotation.
I’ve tried a more complicated scenario and have scanned a mesh which results in multiple levels. (pro version). Immagine a ship with multiple levels and stairs. Now I’m trying to have this on a moving parent, using the exact same configuration, and the agents do not move. They just follow the vehicule and don’t respond when I set the target and call UpdatePath() method.
I may not have understood the lifecycle. Is it ok to set the target followed by UpdatePath? Is it maybe a race condition where it keeps recalculating the path? I placed a bunch of break points everywhere and can’t see anything wrong, as there’s no error and everything seems to check out. What information should I look for and/or share here?