MeshObject Scan Problem Monster Spawn

I deployed the mesh object and then executed a * scan.
The surface graph was output normally.
When I run it on my pc it works fine.
When I run it on ps, the monster is spawned at 0,0,0 instead of the existing spawn position.
The spawned monster does not move in the specified direction.
The cause of the problem is not found.
I need help.


Can you check the log. Maybe it says something interesting there?
What graph type are you using?

I use raycast graph and raycast modifier.
raycast modifier is high quality and check use graph raycasting.

I solved this problem.
road object checked batching static.
It turns off batching static and works properly.

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