Memory Leak from Pathfinding.BinaryHeap

Got a partial stack trace here:

0x0000026dd061fec3 (Mono JIT Code) Unity.Collections.AllocatorManager:Allocate<Pathfinding.BinaryHeap/HeapNode> (Unity.Collections.AllocatorManager/AllocatorHandle,int) (at ./Library/PackageCache/com.unity.collections@2.1.4/Unity.Collections/AllocatorManager.cs:113)
0x0000026dd061fd83 (Mono JIT Code) Pathfinding.Util.UnsafeSpan`1<Pathfinding.BinaryHeap/HeapNode>:.ctor (Unity.Collections.Allocator,int) (at F:/PrehistoricKingdom/Packages/com.arongranberg.astar@4.3.76/Core/Collections/Span.cs:59)
0x0000026dd061fce3 (Mono JIT Code) Pathfinding.BinaryHeap:.ctor (int) (at F:/PrehistoricKingdom/Packages/com.arongranberg.astar@4.3.76/Core/Collections/BinaryHeap.cs:90)
0x0000026dd061fb4b (Mono JIT Code) Pathfinding.PathHandler:.ctor (Pathfinding.GlobalNodeStorage,int,int) (at F:/PrehistoricKingdom/Packages/com.arongranberg.astar@4.3.76/Core/Pathfinding/PathHandler.cs:151)
0x0000026b2aa7fcdb (Mono JIT Code) Pathfinding.PathProcessor:.ctor (AstarPath,Pathfinding.PathReturnQueue,int,bool) (at F:/PrehistoricKingdom/Packages/com.arongranberg.astar@4.3.76/Core/Pathfinding/PathProcessor.cs:88)
0x0000026b2aa7e99b (Mono JIT Code) AstarPath:.ctor () (at F:/PrehistoricKingdom/Packages/com.arongranberg.astar@4.3.76/Core/AstarPath.cs:628)
0x0000026da2782ca8 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)

Hi

Thanks! Which version of the package are you using?
Did you get any other exceptions?